//-------------------------- 10/26/2008 -- 19:04:46 ----- Processor Init: AMD (unknown), ~2.15 Ghz (timed at roughly 2.17 Ghz) FPU detected MMX detected 3DNow detected SSE detected Math Init: Installing Standard C extensions Installing Assembly extensions Installing FPU extensions Installing MMX extensions Installing 3DNow extensions Installing SSE extensions Initializing platform... Input Init: unknown0 input device created. unknown1 input device created. DirectInput enabled. Done --------- Loading MODS --------- --------- Parsing Arguments --------- Reading Display Device information... Primary Display Device Found: Vendor Id: VEN_0000 Device Id: DEV_0000 Binding server port to default IP UDP initialized on port 0 DirectX 9 version - 9.0.0 c DirectX 8 version - 9.0.0 c Attempting to create GFX device: NVIDIA GeForce 7600 GT (D3D9) Device created, setting adapter and enumerating modes GFXD3D9Device - using 'd3dx9_36.dll' for dynamic linking. D3DDevice ref count is 1 Pix version detected: 3.000000 Vert version detected: 3.000000 Maximum number of simultaneous samplers: 8 Initializing GFXCardProfiler (D3D9) o Vendor : 'NVIDIA' o Card : 'NVIDIA GeForce 7600 GT' o Version: '83.91' - Scanning card capabilities... - Loading card profiles... - Loading card profile profile/D3D9.cs - Loading card profile profile/D3D9.NVIDIA.cs - No card profile profile/D3D9.NVIDIA.NVIDIAGeForce7600GT.cs exists - No card profile profile/D3D9.NVIDIA.NVIDIAGeForce7600GT.8391.cs exists Texture Manager - Approx. Available VRAM: 514850816 - Threshold VRAM: 67108864 - Quality mode: high % - Initialized Common --------- Initializing MOD: FPS --------- --------- Initializing Lost: Server Scripts --------- --------- Initializing Lost: Client Scripts --------- -------------- Attempting to set resolution to "800 600 false 32 60 0" Accepted Mode: --Resolution : 800 600 --Full Screen : No --Bits Per Pixel : 32 --Refresh Rate : 60 --FSAA Level 0 -------------- GFXPCD3D9Device::reset - depthstencil 1f1380 has 2 ref's --- Resetting D3D Device --- SFXProfile(AudioButtonOver)::onAdd: The preload failed! Warning! You have a duplicate datablock name of TerrDynamicLightingMaskShader. This can cause problems. You should rename one of them. Warning! You have a duplicate datablock name of TerrDynamicLightingShader. This can cause problems. You should rename one of them. Warning! You have a duplicate datablock name of AtlasDynamicLightingMaskShader. This can cause problems. You should rename one of them. Warning! You have a duplicate datablock name of AtlasDynamicLightingShader. This can cause problems. You should rename one of them. Warning! You have a duplicate datablock name of ShadowShaderFastPartition. This can cause problems. You should rename one of them. Warning! You have a duplicate datablock name of ShadowBuilderShader_2_0. This can cause problems. You should rename one of them. Warning! You have a duplicate datablock name of ShadowShaderHigh_2_0. This can cause problems. You should rename one of them. Warning! You have a duplicate datablock name of ShadowShader_2_0. This can cause problems. You should rename one of them. Warning! You have a duplicate datablock name of ShadowBuilderShader_1_1. This can cause problems. You should rename one of them. Warning! You have a duplicate datablock name of ShadowShader_1_1. This can cause problems. You should rename one of them. Warning! You have a duplicate datablock name of AlphaBloomShader. This can cause problems. You should rename one of them. Warning! You have a duplicate datablock name of DownSample4x4Shader. This can cause problems. You should rename one of them. Warning! You have a duplicate datablock name of DownSample4x4FinalShader. This can cause problems. You should rename one of them. Warning! You have a duplicate datablock name of DownSample4x4BloomClampShader. This can cause problems. You should rename one of them. Warning! You have a duplicate datablock name of BloomBlurShader. This can cause problems. You should rename one of them. Warning! You have a duplicate datablock name of DRLFullShader. This can cause problems. You should rename one of them. Warning! You have a duplicate datablock name of DRLOnlyBloomToneShader. This can cause problems. You should rename one of them. Warning! You have a duplicate datablock name of _DebugInterior_. This can cause problems. You should rename one of them. Warning! You have a duplicate datablock name of GroundCoverShaderData. This can cause problems. You should rename one of them. Warning, overwriting material properties for: Player Warning, overwriting material properties for: Player Binding server port to default IP UDP initialized on port 0 SFXProfile(DeathCrySound)::onAdd: The preload failed! SFXProfile(PainCrySound)::onAdd: The preload failed! SFXProfile(FootLightSoftSound)::onAdd: The preload failed! SFXProfile(FootLightHardSound)::onAdd: The preload failed! SFXProfile(FootLightMetalSound)::onAdd: The preload failed! SFXProfile(FootLightSnowSound)::onAdd: The preload failed! SFXProfile(FootLightShallowSplashSound)::onAdd: The preload failed! SFXProfile(FootLightWadingSound)::onAdd: The preload failed! SFXProfile(FootLightUnderwaterSound)::onAdd: The preload failed! Validation required for shape: scriptsAndAssets/data/shapes/players/SpaceOrc/SpaceOrc.dts Missing file: C:/Torque/TGEA_1_7_1/guiTestEngine/Projects/Lost/game/scriptsAndAssets/data/shapes/players/malePlayer/Adam.cs! Validation required for shape: scriptsAndAssets/data/shapes/players/malePlayer/Adam.dts Validation required for shape: scriptsAndAssets/data/shapes/players/femalePlayer/Ava.dts % - Initializing common GUIs SFXProfile(messageBoxBeep)::onAdd: The preload failed! % - Initializing Tools % - Initializing Tools Base % - Initializing Base Editor % - Initializing Mission Editor Warning! You have a duplicate datablock name of EditorDefaultProfile. This can cause problems. You should rename one of them. % - Initializing Gui Builder % - Initializing Debugger Engine initialized... Exporting server prefs... ... Shape with old version. SFXProfile(WeaponUseSound)::onAdd: The preload failed! SFXProfile(WeaponPickupSound)::onAdd: The preload failed! SFXProfile(AmmoPickupSound)::onAdd: The preload failed! SFXProfile(RocketReloadSound)::onAdd: The preload failed! SFXProfile(RocketFireSound)::onAdd: The preload failed! SFXProfile(RocketFireEmptySound)::onAdd: The preload failed! SFXProfile(RocketExplosionSound)::onAdd: The preload failed! SFXProfile(CrossbowReloadSound)::onAdd: The preload failed! SFXProfile(CrossbowFireSound)::onAdd: The preload failed! SFXProfile(CrossbowFireEmptySound)::onAdd: The preload failed! SFXProfile(CrossbowExplosionSound)::onAdd: The preload failed! SFXProfile(DeathCrySound)::onAdd: The preload failed! SFXProfile(PainCrySound)::onAdd: The preload failed! SFXProfile(FootLightSoftSound)::onAdd: The preload failed! SFXProfile(FootLightHardSound)::onAdd: The preload failed! SFXProfile(FootLightMetalSound)::onAdd: The preload failed! SFXProfile(FootLightSnowSound)::onAdd: The preload failed! SFXProfile(FootLightShallowSplashSound)::onAdd: The preload failed! SFXProfile(FootLightWadingSound)::onAdd: The preload failed! SFXProfile(FootLightUnderwaterSound)::onAdd: The preload failed! Validation required for shape: scriptsAndAssets/data/shapes/players/SpaceOrc/SpaceOrc.dts Validation required for shape: scriptsAndAssets/data/shapes/players/BoomBot/BoomBot.dts Validation required for shape: scriptsAndAssets/data/shapes/players/Elf/Elf.dts Validation required for shape: scriptsAndAssets/data/shapes/players/ForgeSoldier/ForgeSoldier.dts Validation required for shape: scriptsAndAssets/data/shapes/players/SpaceOrc/SpaceOrc.dts Validation required for shape: scriptsAndAssets/data/shapes/players/Spacesuit/Spacesuit.dts Validation required for shape: scriptsAndAssets/data/shapes/players/TorqueOrc/TorqueOrc.dts Missing file: C:/Torque/TGEA_1_7_1/guiTestEngine/Projects/Lost/game/scriptsAndAssets/data/shapes/players/malePlayer/Adam.cs! Validation required for shape: scriptsAndAssets/data/shapes/players/malePlayer/Adam.dts Validation required for shape: scriptsAndAssets/data/shapes/players/femalePlayer/Ava.dts //----------------------------------------------- Loading light datablocks from: common/lighting/lights/ //----------------------------------------------- Loading light datablocks from: common/lighting/filters/ *** LOADING MISSION: scriptsAndAssets/data/missions/simple.mis *** Stage 1 load *** Stage 2 load *** Mission loaded Connect request from: IP:0.0.0.0:0 Connection established 2202 CADD: 2203 local *** Sending mission load to client: scriptsAndAssets/data/missions/simple.mis Mapping string: ServerMessage to index: 0 Mapping string: MsgConnectionError to index: 1 onServerMessage: Mapping string: MsgLoadInfo to index: 2 onServerMessage: Mapping string: MsgLoadDescripition to index: 3 onServerMessage: Mapping string: MsgLoadInfoDone to index: 4 onServerMessage: Mapping string: MsgClientJoin to index: 5 Mapping string: Welcome to a Torque application %1. to index: 6 Mapping string:  Visitor to index: 7 onServerMessage: +- a: Welcome to a Torque application  Visitor. Mapping string: MissionStartPhase1 to index: 8 *** New Mission: scriptsAndAssets/data/missions/simple.mis *** Phase 1: Download Datablocks & Targets Mapping string: MissionStartPhase1Ack to index: 0 GFXTextureManager::createTexture - Unable to load Texture: C:/Torque/TGEA_1_7_1/guiTestEngine/Projects/Lost/game/scriptsAndAssets/data/shapes/players/common/base.lmale GFXTextureManager::createTexture - Unable to load Texture: C:/Torque/TGEA_1_7_1/guiTestEngine/Projects/Lost/game/scriptsAndAssets/data/shapes/players/common/base.lmale Validation required for shape: scriptsAndAssets/data/shapes/players/SpaceOrc/SpaceOrc.dts GFXTextureManager::createTexture - Unable to load Texture: C:/Torque/TGEA_1_7_1/guiTestEngine/Projects/Lost/game/scriptsAndAssets/data/shapes/players/common/base.lmale GFXTextureManager::createTexture - Unable to load Texture: C:/Torque/TGEA_1_7_1/guiTestEngine/Projects/Lost/game/scriptsAndAssets/data/shapes/players/common/base.lmale Validation required for shape: scriptsAndAssets/data/shapes/players/BoomBot/BoomBot.dts GFXTextureManager::createTexture - Unable to load Texture: C:/Torque/TGEA_1_7_1/guiTestEngine/Projects/Lost/game/scriptsAndAssets/data/shapes/players/common/base.lmale GFXTextureManager::createTexture - Unable to load Texture: C:/Torque/TGEA_1_7_1/guiTestEngine/Projects/Lost/game/scriptsAndAssets/data/shapes/players/common/base.lmale Validation required for shape: scriptsAndAssets/data/shapes/players/Elf/Elf.dts GFXTextureManager::createTexture - Unable to load Texture: C:/Torque/TGEA_1_7_1/guiTestEngine/Projects/Lost/game/scriptsAndAssets/data/shapes/players/common/base.lmale GFXTextureManager::createTexture - Unable to load Texture: C:/Torque/TGEA_1_7_1/guiTestEngine/Projects/Lost/game/scriptsAndAssets/data/shapes/players/common/base.lmale Validation required for shape: scriptsAndAssets/data/shapes/players/ForgeSoldier/ForgeSoldier.dts GFXTextureManager::createTexture - Unable to load Texture: C:/Torque/TGEA_1_7_1/guiTestEngine/Projects/Lost/game/scriptsAndAssets/data/shapes/players/common/base.lmale GFXTextureManager::createTexture - Unable to load Texture: C:/Torque/TGEA_1_7_1/guiTestEngine/Projects/Lost/game/scriptsAndAssets/data/shapes/players/common/base.lmale Validation required for shape: scriptsAndAssets/data/shapes/players/SpaceOrc/SpaceOrc.dts GFXTextureManager::createTexture - Unable to load Texture: C:/Torque/TGEA_1_7_1/guiTestEngine/Projects/Lost/game/scriptsAndAssets/data/shapes/players/common/base.lmale GFXTextureManager::createTexture - Unable to load Texture: C:/Torque/TGEA_1_7_1/guiTestEngine/Projects/Lost/game/scriptsAndAssets/data/shapes/players/common/base.lmale Validation required for shape: scriptsAndAssets/data/shapes/players/Spacesuit/Spacesuit.dts GFXTextureManager::createTexture - Unable to load Texture: C:/Torque/TGEA_1_7_1/guiTestEngine/Projects/Lost/game/scriptsAndAssets/data/shapes/players/common/base.lmale GFXTextureManager::createTexture - Unable to load Texture: C:/Torque/TGEA_1_7_1/guiTestEngine/Projects/Lost/game/scriptsAndAssets/data/shapes/players/common/base.lmale GFXTextureManager::createTexture - Unable to load Texture: C:/Torque/TGEA_1_7_1/guiTestEngine/Projects/Lost/game/scriptsAndAssets/data/shapes/players/TorqueOrc/crossbow GFXTextureManager::createTexture - Unable to load Texture: C:/Torque/TGEA_1_7_1/guiTestEngine/Projects/Lost/game/scriptsAndAssets/data/shapes/players/TorqueOrc/clip Validation required for shape: scriptsAndAssets/data/shapes/players/TorqueOrc/TorqueOrc.dts GFXTextureManager::createTexture - Unable to load Texture: C:/Torque/TGEA_1_7_1/guiTestEngine/Projects/Lost/game/scriptsAndAssets/data/shapes/players/common/base.lmale GFXTextureManager::createTexture - Unable to load Texture: C:/Torque/TGEA_1_7_1/guiTestEngine/Projects/Lost/game/scriptsAndAssets/data/shapes/players/common/base.lmale Validation required for shape: scriptsAndAssets/data/shapes/players/malePlayer/Adam.dts GFXTextureManager::createTexture - Unable to load Texture: C:/Torque/TGEA_1_7_1/guiTestEngine/Projects/Lost/game/scriptsAndAssets/data/shapes/players/common/base.lmale GFXTextureManager::createTexture - Unable to load Texture: C:/Torque/TGEA_1_7_1/guiTestEngine/Projects/Lost/game/scriptsAndAssets/data/shapes/players/common/base.lmale Validation required for shape: scriptsAndAssets/data/shapes/players/femalePlayer/Ava.dts Mapping string: MissionStartPhase2 to index: 9 *** Phase 2: Download Ghost Objects Mapping string: MissionStartPhase2Ack to index: 1 Allocating a 512 px clipmap for a 16384px source texture. - 5 base clipstack entries, + 1 cap. - Using approximately 7.980000MB of texture memory. Allocating a 512 px clipmap for a 16384px source texture. - 5 base clipstack entries, + 1 cap. - Using approximately 7.980000MB of texture memory. Allocating a 512 px clipmap for a 16384px source texture. - 5 base clipstack entries, + 1 cap. - Using approximately 7.980000MB of texture memory. Allocating a 512 px clipmap for a 16384px source texture. - 5 base clipstack entries, + 1 cap. - Using approximately 7.980000MB of texture memory. Ghost Always objects received. Mapping string: MissionStartPhase3 to index: 10 Client Replication Startup has Happened! fxFoliageReplicator - replicated client foliage for 0 objects *** Phase 3: Mission Lighting Successfully loaded mission lighting file: 'scriptsAndAssets/data/missions/simple_41e2f05sg.ml' Mission lighting done Mapping string: MissionStartPhase3Ack to index: 2 Mapping string: MissionStart to index: 11 Mapping string: SyncClock to index: 12 *** Initial Control Object Activating DirectInput... sgDRLSurfaceChain::sgPrepChain - allocating 800x600px surface. sgDRLSurfaceChain::sgPrepChain - allocating 200x150px surface. sgDRLSurfaceChain::sgPrepChain - allocating 50x37px surface. sgDRLSurfaceChain::sgPrepChain - allocating 12x9px surface. sgDRLSurfaceChain::sgPrepChain - allocating 3x2px surface. sgDRLSurfaceChain::sgPrepChain - allocating 1x1px surface. Mapping string: ToggleCamera to index: 3 Warning! You have a duplicate datablock name of TerrainPainterContainer. This can cause problems. You should rename one of them. Warning! You have a duplicate datablock name of TerrainEditorContainer. This can cause problems. You should rename one of them. General\tTab_general\tgeneral_min_height\t50\tgeneral_scale\t300\tgeneral_water\t0.000\tgeneral_centerx\t0\tgeneral_centery\t0 Tab data: General^Tab_general^general_min_height^50^general_scale^300^general_water^0.000^general_centerx^0^general_centery^0 tab: Tab_general Heightfield::eval:0 General Heightfield::eval:0 General Heightfield::eval:0 General Tried to get the object for item 48, which is not InspectorData! Tried to get the object for item 48, which is not InspectorData! Tried to get the object for item 49, which is not InspectorData! Tried to get the object for item 49, which is not InspectorData! Tried to get the object for item 50, which is not InspectorData! Tried to get the object for item 50, which is not InspectorData! Tried to get the object for item 56, which is not InspectorData! Tried to get the object for item 56, which is not InspectorData! Tried to get the object for item 58, which is not InspectorData! Tried to get the object for item 58, which is not InspectorData! Tried to get the object for item 58, which is not InspectorData! Tried to get the object for item 58, which is not InspectorData! Tried to get the object for item 59, which is not InspectorData! Tried to get the object for item 59, which is not InspectorData! Tried to get the object for item 20, which is not InspectorData! Tried to get the object for item 20, which is not InspectorData! Tried to get the object for item 31, which is not InspectorData! Tried to get the object for item 31, which is not InspectorData! Tried to get the object for item 31, which is not InspectorData! Tried to get the object for item 31, which is not InspectorData! sgDRLSurfaceChain::sgPrepChain - allocating 800x600px surface. sgDRLSurfaceChain::sgPrepChain - allocating 200x150px surface. sgDRLSurfaceChain::sgPrepChain - allocating 50x37px surface. sgDRLSurfaceChain::sgPrepChain - allocating 12x9px surface. sgDRLSurfaceChain::sgPrepChain - allocating 3x2px surface. sgDRLSurfaceChain::sgPrepChain - allocating 1x1px surface. CDROP: 2203 local *** ENDING MISSION Exporting server prefs... SFXProfile(DeathCrySound)::onAdd: The preload failed! SFXProfile(PainCrySound)::onAdd: The preload failed! SFXProfile(FootLightSoftSound)::onAdd: The preload failed! SFXProfile(FootLightHardSound)::onAdd: The preload failed! SFXProfile(FootLightMetalSound)::onAdd: The preload failed! SFXProfile(FootLightSnowSound)::onAdd: The preload failed! SFXProfile(FootLightShallowSplashSound)::onAdd: The preload failed! SFXProfile(FootLightWadingSound)::onAdd: The preload failed! SFXProfile(FootLightUnderwaterSound)::onAdd: The preload failed! Validation required for shape: scriptsAndAssets/data/shapes/players/SpaceOrc/SpaceOrc.dts Missing file: C:/Torque/TGEA_1_7_1/guiTestEngine/Projects/Lost/game/scriptsAndAssets/data/shapes/players/malePlayer/Adam.cs! Validation required for shape: scriptsAndAssets/data/shapes/players/malePlayer/Adam.dts Validation required for shape: scriptsAndAssets/data/shapes/players/femalePlayer/Ava.dts Exporting server prefs... ... Shape with old version. SFXProfile(WeaponUseSound)::onAdd: The preload failed! SFXProfile(WeaponPickupSound)::onAdd: The preload failed! SFXProfile(AmmoPickupSound)::onAdd: The preload failed! SFXProfile(RocketReloadSound)::onAdd: The preload failed! SFXProfile(RocketFireSound)::onAdd: The preload failed! SFXProfile(RocketFireEmptySound)::onAdd: The preload failed! SFXProfile(RocketExplosionSound)::onAdd: The preload failed! SFXProfile(CrossbowReloadSound)::onAdd: The preload failed! SFXProfile(CrossbowFireSound)::onAdd: The preload failed! SFXProfile(CrossbowFireEmptySound)::onAdd: The preload failed! SFXProfile(CrossbowExplosionSound)::onAdd: The preload failed! SFXProfile(DeathCrySound)::onAdd: The preload failed! SFXProfile(PainCrySound)::onAdd: The preload failed! SFXProfile(FootLightSoftSound)::onAdd: The preload failed! SFXProfile(FootLightHardSound)::onAdd: The preload failed! SFXProfile(FootLightMetalSound)::onAdd: The preload failed! SFXProfile(FootLightSnowSound)::onAdd: The preload failed! SFXProfile(FootLightShallowSplashSound)::onAdd: The preload failed! SFXProfile(FootLightWadingSound)::onAdd: The preload failed! SFXProfile(FootLightUnderwaterSound)::onAdd: The preload failed! Validation required for shape: scriptsAndAssets/data/shapes/players/SpaceOrc/SpaceOrc.dts Validation required for shape: scriptsAndAssets/data/shapes/players/BoomBot/BoomBot.dts Validation required for shape: scriptsAndAssets/data/shapes/players/Elf/Elf.dts Validation required for shape: scriptsAndAssets/data/shapes/players/ForgeSoldier/ForgeSoldier.dts Validation required for shape: scriptsAndAssets/data/shapes/players/SpaceOrc/SpaceOrc.dts Validation required for shape: scriptsAndAssets/data/shapes/players/Spacesuit/Spacesuit.dts Validation required for shape: scriptsAndAssets/data/shapes/players/TorqueOrc/TorqueOrc.dts Missing file: C:/Torque/TGEA_1_7_1/guiTestEngine/Projects/Lost/game/scriptsAndAssets/data/shapes/players/malePlayer/Adam.cs! Validation required for shape: scriptsAndAssets/data/shapes/players/malePlayer/Adam.dts Validation required for shape: scriptsAndAssets/data/shapes/players/femalePlayer/Ava.dts //----------------------------------------------- Loading light datablocks from: common/lighting/lights/ //----------------------------------------------- Loading light datablocks from: common/lighting/filters/ *** LOADING MISSION: scriptsAndAssets/data/missions/simple.mis *** Stage 1 load *** Stage 2 load *** Mission loaded Connect request from: Connection established 3203 CADD: 3204 local *** Sending mission load to client: scriptsAndAssets/data/missions/simple.mis Mapping string: ServerMessage to index: 0 Mapping string: MsgConnectionError to index: 1 onServerMessage: Mapping string: MsgLoadInfo to index: 2 onServerMessage: Mapping string: MsgLoadDescripition to index: 3 onServerMessage: Mapping string: MsgLoadInfoDone to index: 4 onServerMessage: Mapping string: MsgClientJoin to index: 5 Mapping string: Welcome to a Torque application %1. to index: 6 Mapping string:  Visitor to index: 7 onServerMessage: +- a: Welcome to a Torque application  Visitor. Mapping string: MissionStartPhase1 to index: 8 *** New Mission: scriptsAndAssets/data/missions/simple.mis *** Phase 1: Download Datablocks & Targets Mapping string: MissionStartPhase1Ack to index: 0 GFXTextureManager::createTexture - Unable to load Texture: C:/Torque/TGEA_1_7_1/guiTestEngine/Projects/Lost/game/scriptsAndAssets/data/shapes/players/common/base.lmale GFXTextureManager::createTexture - Unable to load Texture: C:/Torque/TGEA_1_7_1/guiTestEngine/Projects/Lost/game/scriptsAndAssets/data/shapes/players/common/base.lmale Validation required for shape: scriptsAndAssets/data/shapes/players/SpaceOrc/SpaceOrc.dts GFXTextureManager::createTexture - Unable to load Texture: C:/Torque/TGEA_1_7_1/guiTestEngine/Projects/Lost/game/scriptsAndAssets/data/shapes/players/common/base.lmale GFXTextureManager::createTexture - Unable to load Texture: C:/Torque/TGEA_1_7_1/guiTestEngine/Projects/Lost/game/scriptsAndAssets/data/shapes/players/common/base.lmale Validation required for shape: scriptsAndAssets/data/shapes/players/BoomBot/BoomBot.dts GFXTextureManager::createTexture - Unable to load Texture: C:/Torque/TGEA_1_7_1/guiTestEngine/Projects/Lost/game/scriptsAndAssets/data/shapes/players/common/base.lmale GFXTextureManager::createTexture - Unable to load Texture: C:/Torque/TGEA_1_7_1/guiTestEngine/Projects/Lost/game/scriptsAndAssets/data/shapes/players/common/base.lmale Validation required for shape: scriptsAndAssets/data/shapes/players/Elf/Elf.dts GFXTextureManager::createTexture - Unable to load Texture: C:/Torque/TGEA_1_7_1/guiTestEngine/Projects/Lost/game/scriptsAndAssets/data/shapes/players/common/base.lmale GFXTextureManager::createTexture - Unable to load Texture: C:/Torque/TGEA_1_7_1/guiTestEngine/Projects/Lost/game/scriptsAndAssets/data/shapes/players/common/base.lmale Validation required for shape: scriptsAndAssets/data/shapes/players/ForgeSoldier/ForgeSoldier.dts GFXTextureManager::createTexture - Unable to load Texture: C:/Torque/TGEA_1_7_1/guiTestEngine/Projects/Lost/game/scriptsAndAssets/data/shapes/players/common/base.lmale GFXTextureManager::createTexture - Unable to load Texture: C:/Torque/TGEA_1_7_1/guiTestEngine/Projects/Lost/game/scriptsAndAssets/data/shapes/players/common/base.lmale Validation required for shape: scriptsAndAssets/data/shapes/players/SpaceOrc/SpaceOrc.dts GFXTextureManager::createTexture - Unable to load Texture: C:/Torque/TGEA_1_7_1/guiTestEngine/Projects/Lost/game/scriptsAndAssets/data/shapes/players/common/base.lmale GFXTextureManager::createTexture - Unable to load Texture: C:/Torque/TGEA_1_7_1/guiTestEngine/Projects/Lost/game/scriptsAndAssets/data/shapes/players/common/base.lmale Validation required for shape: scriptsAndAssets/data/shapes/players/Spacesuit/Spacesuit.dts GFXTextureManager::createTexture - Unable to load Texture: C:/Torque/TGEA_1_7_1/guiTestEngine/Projects/Lost/game/scriptsAndAssets/data/shapes/players/common/base.lmale GFXTextureManager::createTexture - Unable to load Texture: C:/Torque/TGEA_1_7_1/guiTestEngine/Projects/Lost/game/scriptsAndAssets/data/shapes/players/common/base.lmale GFXTextureManager::createTexture - Unable to load Texture: C:/Torque/TGEA_1_7_1/guiTestEngine/Projects/Lost/game/scriptsAndAssets/data/shapes/players/TorqueOrc/crossbow GFXTextureManager::createTexture - Unable to load Texture: C:/Torque/TGEA_1_7_1/guiTestEngine/Projects/Lost/game/scriptsAndAssets/data/shapes/players/TorqueOrc/clip Validation required for shape: scriptsAndAssets/data/shapes/players/TorqueOrc/TorqueOrc.dts GFXTextureManager::createTexture - Unable to load Texture: C:/Torque/TGEA_1_7_1/guiTestEngine/Projects/Lost/game/scriptsAndAssets/data/shapes/players/common/base.lmale GFXTextureManager::createTexture - Unable to load Texture: C:/Torque/TGEA_1_7_1/guiTestEngine/Projects/Lost/game/scriptsAndAssets/data/shapes/players/common/base.lmale Validation required for shape: scriptsAndAssets/data/shapes/players/malePlayer/Adam.dts GFXTextureManager::createTexture - Unable to load Texture: C:/Torque/TGEA_1_7_1/guiTestEngine/Projects/Lost/game/scriptsAndAssets/data/shapes/players/common/base.lmale GFXTextureManager::createTexture - Unable to load Texture: C:/Torque/TGEA_1_7_1/guiTestEngine/Projects/Lost/game/scriptsAndAssets/data/shapes/players/common/base.lmale Validation required for shape: scriptsAndAssets/data/shapes/players/femalePlayer/Ava.dts Mapping string: MissionStartPhase2 to index: 9 *** Phase 2: Download Ghost Objects Mapping string: MissionStartPhase2Ack to index: 1 Allocating a 512 px clipmap for a 16384px source texture. - 5 base clipstack entries, + 1 cap. - Using approximately 7.980000MB of texture memory. Allocating a 512 px clipmap for a 16384px source texture. - 5 base clipstack entries, + 1 cap. - Using approximately 7.980000MB of texture memory. Allocating a 512 px clipmap for a 16384px source texture. - 5 base clipstack entries, + 1 cap. - Using approximately 7.980000MB of texture memory. Allocating a 512 px clipmap for a 16384px source texture. - 5 base clipstack entries, + 1 cap. - Using approximately 7.980000MB of texture memory. Ghost Always objects received. Mapping string: MissionStartPhase3 to index: 10 Client Replication Startup has Happened! fxFoliageReplicator - replicated client foliage for 0 objects *** Phase 3: Mission Lighting Lighting mission.... //----------------------------------------------- Synapse Gaming Lighting Pack Starting scene lighting... Starting TGE based scene lighting... Lighting with light #1 (TGE vector light)... Lighting terrain, object 1 of 4... Object lighting complete (3.906 seconds) Lighting terrain, object 2 of 4... Object lighting complete (3.969 seconds) Lighting terrain, object 3 of 4... Object lighting complete (4.031 seconds) Lighting terrain, object 4 of 4... Object lighting complete (4.094 seconds) TGE based scene lighting complete (16.171 seconds) Starting Synapse Gaming Lighting Pack scene lighting... Lighting object 1 of 4... TerrainBlock: (null) Object lighting complete (0.000 seconds) Lighting object 2 of 4... TerrainBlock: (null) Object lighting complete (0.016 seconds) Lighting object 3 of 4... TerrainBlock: (null) Object lighting complete (0.016 seconds) Lighting object 4 of 4... TerrainBlock: (null) Object lighting complete (0.016 seconds) Synapse Gaming Lighting Pack scene lighting complete (17.484 seconds) Lighting Pack lighting system stats: Interior Lexel Count: 0 Interior Lexel Illumination Count: 0 Interior Lexel Illumination Time (ms): 0.000000 Interior Lexel Illumination Time Total (ms): 0 Interior Lexel Diffuse Count: 0 Interior Object Count: 4 Interior Object Included Count: 0 Interior Object Illumination Count: 0 Interior Surface Included Count: 0 Interior Surface Illumination Count: 0 Interior Surface Illuminated Count: 0 Interior Surface Smoothed Count: 0 Interior Surface Smoothed Lexel Count: 0 Interior Surface Setup Count: 0 Interior Surface Setup Time Total (ms): 0 Interior Surface Merge Count: 0 Interior Surface Merge Time Total (ms): 0 Static Mesh BVPT Potential Occluder Count: 0 Static Mesh Cast Ray Mesh Count: 0 Static Mesh Surface Occluder Count: 0 Terrain Lexel Count: 0 Terrain Lexel Time (ms): 0.000000 Terrain Lexel Time Total (ms): 0 Successfully saved mission lighting file: 'scriptsAndAssets/data/missions/simple_41b34cc8sg.ml' Scene lighting complete (19.406 seconds) //----------------------------------------------- Mission lighting done Mapping string: MissionStartPhase3Ack to index: 2 Mapping string: MissionStart to index: 11 Mapping string: SyncClock to index: 12 *** Initial Control Object CDROP: 3204 local *** ENDING MISSION Exporting server prefs... SFXProfile(DeathCrySound)::onAdd: The preload failed! SFXProfile(PainCrySound)::onAdd: The preload failed! SFXProfile(FootLightSoftSound)::onAdd: The preload failed! SFXProfile(FootLightHardSound)::onAdd: The preload failed! SFXProfile(FootLightMetalSound)::onAdd: The preload failed! SFXProfile(FootLightSnowSound)::onAdd: The preload failed! SFXProfile(FootLightShallowSplashSound)::onAdd: The preload failed! SFXProfile(FootLightWadingSound)::onAdd: The preload failed! SFXProfile(FootLightUnderwaterSound)::onAdd: The preload failed! Validation required for shape: scriptsAndAssets/data/shapes/players/SpaceOrc/SpaceOrc.dts Missing file: C:/Torque/TGEA_1_7_1/guiTestEngine/Projects/Lost/game/scriptsAndAssets/data/shapes/players/malePlayer/Adam.cs! Validation required for shape: scriptsAndAssets/data/shapes/players/malePlayer/Adam.dts Validation required for shape: scriptsAndAssets/data/shapes/players/femalePlayer/Ava.dts Exporting server prefs... ... Shape with old version. SFXProfile(WeaponUseSound)::onAdd: The preload failed! SFXProfile(WeaponPickupSound)::onAdd: The preload failed! SFXProfile(AmmoPickupSound)::onAdd: The preload failed! SFXProfile(RocketReloadSound)::onAdd: The preload failed! SFXProfile(RocketFireSound)::onAdd: The preload failed! SFXProfile(RocketFireEmptySound)::onAdd: The preload failed! SFXProfile(RocketExplosionSound)::onAdd: The preload failed! SFXProfile(CrossbowReloadSound)::onAdd: The preload failed! SFXProfile(CrossbowFireSound)::onAdd: The preload failed! SFXProfile(CrossbowFireEmptySound)::onAdd: The preload failed! SFXProfile(CrossbowExplosionSound)::onAdd: The preload failed! SFXProfile(DeathCrySound)::onAdd: The preload failed! SFXProfile(PainCrySound)::onAdd: The preload failed! SFXProfile(FootLightSoftSound)::onAdd: The preload failed! SFXProfile(FootLightHardSound)::onAdd: The preload failed! SFXProfile(FootLightMetalSound)::onAdd: The preload failed! SFXProfile(FootLightSnowSound)::onAdd: The preload failed! SFXProfile(FootLightShallowSplashSound)::onAdd: The preload failed! SFXProfile(FootLightWadingSound)::onAdd: The preload failed! SFXProfile(FootLightUnderwaterSound)::onAdd: The preload failed! Validation required for shape: scriptsAndAssets/data/shapes/players/SpaceOrc/SpaceOrc.dts Validation required for shape: scriptsAndAssets/data/shapes/players/BoomBot/BoomBot.dts Validation required for shape: scriptsAndAssets/data/shapes/players/Elf/Elf.dts Validation required for shape: scriptsAndAssets/data/shapes/players/ForgeSoldier/ForgeSoldier.dts Validation required for shape: scriptsAndAssets/data/shapes/players/SpaceOrc/SpaceOrc.dts Validation required for shape: scriptsAndAssets/data/shapes/players/Spacesuit/Spacesuit.dts Validation required for shape: scriptsAndAssets/data/shapes/players/TorqueOrc/TorqueOrc.dts Missing file: C:/Torque/TGEA_1_7_1/guiTestEngine/Projects/Lost/game/scriptsAndAssets/data/shapes/players/malePlayer/Adam.cs! Validation required for shape: scriptsAndAssets/data/shapes/players/malePlayer/Adam.dts Validation required for shape: scriptsAndAssets/data/shapes/players/femalePlayer/Ava.dts //----------------------------------------------- Loading light datablocks from: common/lighting/lights/ //----------------------------------------------- Loading light datablocks from: common/lighting/filters/ *** LOADING MISSION: scriptsAndAssets/data/missions/simple.mis *** Stage 1 load *** Stage 2 load *** Mission loaded Connect request from: Connection established 3859 CADD: 3860 local *** Sending mission load to client: scriptsAndAssets/data/missions/simple.mis Mapping string: ServerMessage to index: 0 Mapping string: MsgConnectionError to index: 1 onServerMessage: Mapping string: MsgLoadInfo to index: 2 onServerMessage: Mapping string: MsgLoadDescripition to index: 3 onServerMessage: Mapping string: MsgLoadInfoDone to index: 4 onServerMessage: Mapping string: MsgClientJoin to index: 5 Mapping string: Welcome to a Torque application %1. to index: 6 Mapping string:  Visitor to index: 7 onServerMessage: +- a: Welcome to a Torque application  Visitor. Mapping string: MissionStartPhase1 to index: 8 *** New Mission: scriptsAndAssets/data/missions/simple.mis *** Phase 1: Download Datablocks & Targets Mapping string: MissionStartPhase1Ack to index: 0 GFXTextureManager::createTexture - Unable to load Texture: C:/Torque/TGEA_1_7_1/guiTestEngine/Projects/Lost/game/scriptsAndAssets/data/shapes/players/common/base.lmale GFXTextureManager::createTexture - Unable to load Texture: C:/Torque/TGEA_1_7_1/guiTestEngine/Projects/Lost/game/scriptsAndAssets/data/shapes/players/common/base.lmale Validation required for shape: scriptsAndAssets/data/shapes/players/SpaceOrc/SpaceOrc.dts GFXTextureManager::createTexture - Unable to load Texture: C:/Torque/TGEA_1_7_1/guiTestEngine/Projects/Lost/game/scriptsAndAssets/data/shapes/players/common/base.lmale GFXTextureManager::createTexture - Unable to load Texture: C:/Torque/TGEA_1_7_1/guiTestEngine/Projects/Lost/game/scriptsAndAssets/data/shapes/players/common/base.lmale Validation required for shape: scriptsAndAssets/data/shapes/players/BoomBot/BoomBot.dts GFXTextureManager::createTexture - Unable to load Texture: C:/Torque/TGEA_1_7_1/guiTestEngine/Projects/Lost/game/scriptsAndAssets/data/shapes/players/common/base.lmale GFXTextureManager::createTexture - Unable to load Texture: C:/Torque/TGEA_1_7_1/guiTestEngine/Projects/Lost/game/scriptsAndAssets/data/shapes/players/common/base.lmale Validation required for shape: scriptsAndAssets/data/shapes/players/Elf/Elf.dts GFXTextureManager::createTexture - Unable to load Texture: C:/Torque/TGEA_1_7_1/guiTestEngine/Projects/Lost/game/scriptsAndAssets/data/shapes/players/common/base.lmale GFXTextureManager::createTexture - Unable to load Texture: C:/Torque/TGEA_1_7_1/guiTestEngine/Projects/Lost/game/scriptsAndAssets/data/shapes/players/common/base.lmale Validation required for shape: scriptsAndAssets/data/shapes/players/ForgeSoldier/ForgeSoldier.dts GFXTextureManager::createTexture - Unable to load Texture: C:/Torque/TGEA_1_7_1/guiTestEngine/Projects/Lost/game/scriptsAndAssets/data/shapes/players/common/base.lmale GFXTextureManager::createTexture - Unable to load Texture: C:/Torque/TGEA_1_7_1/guiTestEngine/Projects/Lost/game/scriptsAndAssets/data/shapes/players/common/base.lmale Validation required for shape: scriptsAndAssets/data/shapes/players/SpaceOrc/SpaceOrc.dts GFXTextureManager::createTexture - Unable to load Texture: C:/Torque/TGEA_1_7_1/guiTestEngine/Projects/Lost/game/scriptsAndAssets/data/shapes/players/common/base.lmale GFXTextureManager::createTexture - Unable to load Texture: C:/Torque/TGEA_1_7_1/guiTestEngine/Projects/Lost/game/scriptsAndAssets/data/shapes/players/common/base.lmale Validation required for shape: scriptsAndAssets/data/shapes/players/Spacesuit/Spacesuit.dts GFXTextureManager::createTexture - Unable to load Texture: C:/Torque/TGEA_1_7_1/guiTestEngine/Projects/Lost/game/scriptsAndAssets/data/shapes/players/common/base.lmale GFXTextureManager::createTexture - Unable to load Texture: C:/Torque/TGEA_1_7_1/guiTestEngine/Projects/Lost/game/scriptsAndAssets/data/shapes/players/common/base.lmale GFXTextureManager::createTexture - Unable to load Texture: C:/Torque/TGEA_1_7_1/guiTestEngine/Projects/Lost/game/scriptsAndAssets/data/shapes/players/TorqueOrc/crossbow GFXTextureManager::createTexture - Unable to load Texture: C:/Torque/TGEA_1_7_1/guiTestEngine/Projects/Lost/game/scriptsAndAssets/data/shapes/players/TorqueOrc/clip Validation required for shape: scriptsAndAssets/data/shapes/players/TorqueOrc/TorqueOrc.dts GFXTextureManager::createTexture - Unable to load Texture: C:/Torque/TGEA_1_7_1/guiTestEngine/Projects/Lost/game/scriptsAndAssets/data/shapes/players/common/base.lmale GFXTextureManager::createTexture - Unable to load Texture: C:/Torque/TGEA_1_7_1/guiTestEngine/Projects/Lost/game/scriptsAndAssets/data/shapes/players/common/base.lmale Validation required for shape: scriptsAndAssets/data/shapes/players/malePlayer/Adam.dts GFXTextureManager::createTexture - Unable to load Texture: C:/Torque/TGEA_1_7_1/guiTestEngine/Projects/Lost/game/scriptsAndAssets/data/shapes/players/common/base.lmale GFXTextureManager::createTexture - Unable to load Texture: C:/Torque/TGEA_1_7_1/guiTestEngine/Projects/Lost/game/scriptsAndAssets/data/shapes/players/common/base.lmale Validation required for shape: scriptsAndAssets/data/shapes/players/femalePlayer/Ava.dts Mapping string: MissionStartPhase2 to index: 9 *** Phase 2: Download Ghost Objects Mapping string: MissionStartPhase2Ack to index: 1 Allocating a 512 px clipmap for a 16384px source texture. - 5 base clipstack entries, + 1 cap. - Using approximately 7.980000MB of texture memory. Allocating a 512 px clipmap for a 16384px source texture. - 5 base clipstack entries, + 1 cap. - Using approximately 7.980000MB of texture memory. Allocating a 512 px clipmap for a 16384px source texture. - 5 base clipstack entries, + 1 cap. - Using approximately 7.980000MB of texture memory. Allocating a 512 px clipmap for a 16384px source texture. - 5 base clipstack entries, + 1 cap. - Using approximately 7.980000MB of texture memory. Ghost Always objects received. Mapping string: MissionStartPhase3 to index: 10 Client Replication Startup has Happened! fxFoliageReplicator - replicated client foliage for 0 objects *** Phase 3: Mission Lighting Successfully loaded mission lighting file: 'scriptsAndAssets/data/missions/simple_41b34cc8sg.ml' Mission lighting done Mapping string: MissionStartPhase3Ack to index: 2 Mapping string: MissionStart to index: 11 Mapping string: SyncClock to index: 12 *** Initial Control Object Warning! You have a duplicate datablock name of WEContextPopupDlg. This can cause problems. You should rename one of them. General\tTab_general\tgeneral_min_height\t50\tgeneral_scale\t300\tgeneral_water\t0.000\tgeneral_centerx\t0\tgeneral_centery\t0 Tab data: General^Tab_general^general_min_height^50^general_scale^300^general_water^0.000^general_centerx^0^general_centery^0 tab: Tab_general Heightfield::eval:0 General Heightfield::eval:0 General Heightfield::eval:0 General Warning! You have a duplicate datablock name of ETContextPopupDlg. This can cause problems. You should rename one of them. sgDRLSurfaceChain::sgPrepChain - allocating 800x600px surface. sgDRLSurfaceChain::sgPrepChain - allocating 200x150px surface. sgDRLSurfaceChain::sgPrepChain - allocating 50x37px surface. sgDRLSurfaceChain::sgPrepChain - allocating 12x9px surface. sgDRLSurfaceChain::sgPrepChain - allocating 3x2px surface. sgDRLSurfaceChain::sgPrepChain - allocating 1x1px surface. CDROP: 3860 local *** ENDING MISSION Exporting server prefs... SFXProfile(DeathCrySound)::onAdd: The preload failed! SFXProfile(PainCrySound)::onAdd: The preload failed! SFXProfile(FootLightSoftSound)::onAdd: The preload failed! SFXProfile(FootLightHardSound)::onAdd: The preload failed! SFXProfile(FootLightMetalSound)::onAdd: The preload failed! SFXProfile(FootLightSnowSound)::onAdd: The preload failed! SFXProfile(FootLightShallowSplashSound)::onAdd: The preload failed! SFXProfile(FootLightWadingSound)::onAdd: The preload failed! SFXProfile(FootLightUnderwaterSound)::onAdd: The preload failed! Validation required for shape: scriptsAndAssets/data/shapes/players/SpaceOrc/SpaceOrc.dts Missing file: C:/Torque/TGEA_1_7_1/guiTestEngine/Projects/Lost/game/scriptsAndAssets/data/shapes/players/malePlayer/Adam.cs! Validation required for shape: scriptsAndAssets/data/shapes/players/malePlayer/Adam.dts Validation required for shape: scriptsAndAssets/data/shapes/players/femalePlayer/Ava.dts Default implementation. Override onQuit() to add game specific functionality Exporting Gui preferences. Exporting server prefs... SFXProfile(DeathCrySound)::onAdd: The preload failed! SFXProfile(PainCrySound)::onAdd: The preload failed! SFXProfile(FootLightSoftSound)::onAdd: The preload failed! SFXProfile(FootLightHardSound)::onAdd: The preload failed! SFXProfile(FootLightMetalSound)::onAdd: The preload failed! SFXProfile(FootLightSnowSound)::onAdd: The preload failed! SFXProfile(FootLightShallowSplashSound)::onAdd: The preload failed! SFXProfile(FootLightWadingSound)::onAdd: The preload failed! SFXProfile(FootLightUnderwaterSound)::onAdd: The preload failed! Validation required for shape: scriptsAndAssets/data/shapes/players/SpaceOrc/SpaceOrc.dts Missing file: C:/Torque/TGEA_1_7_1/guiTestEngine/Projects/Lost/game/scriptsAndAssets/data/shapes/players/malePlayer/Adam.cs! Validation required for shape: scriptsAndAssets/data/shapes/players/malePlayer/Adam.dts Validation required for shape: scriptsAndAssets/data/shapes/players/femalePlayer/Ava.dts Exporting client prefs Exporting server prefs Cur. D3DDevice ref count=1